Pastel is meant to be a casual game that can be played in a player’s free time. The game is targeted towards college students, namely in the age group of 18 to 23 years old. The gameplay only lasts a couple of minutes. The game is simple enough that even players with little experience in games should be able to play Pastel with little difficulty.
Each platform has a symbol associated with it along with its color, allowing the game to be accessible to colorblind people as well. The goal of the game is to achieve the highest score by running the farthest in the level. Additional bonus points can be obtained by collecting color piece fragments that appear throughout the level.
I learned how to use the Unity Engine during this project, and how to program with C#. I also learned how to work in a group as well as work within a scrum build cycle. I programmed for the project as well as worked with sound, the design document, and testing. This game was built by a team of three over the course of a semester, and cycled through each stage of the design process from conceptualization to release.
 This game is available on the Google Play store: Pastel
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