A speed-based reaction game, that requires the player to modify their signal to match the everchanging stream of signal nodes along the wire.
Bent Alloys is a two player car battling game. This project was completed in the fall of 2015 using the Unity game engine.
Chant Simulatorrr is a multiplayer game about communities that form from ritual. Players use chants to interact with each other and their environments. This was created during the 2016 global game jam over the course of 48 hours.
Super Hyper Punch
Super Hyper Punch is a throwback to classic 80's arcade fighting games. Taking place 200 years in the future where the 80's never died, players will enter neon and chrome covered arenas to do battle.
Growth is a game I made for my final project in My introductory coding class. I used Processing to create everything.